Jan 2024 - May 2025

Chaos Classroom

Chaos Classroom is an action-roguelike, bullet-heaven where players assemble a team of students to take on waves of imaginary foes in a dreamlike version of their school. With the ability to swap between characters, players must survive the chaos and make it to the end of the week.

My Contributions:

  • Led the design and implementation of the user interface (UI) elements
  • Headed the game's marketing strategy and content creation
  • Contributed to core gameplay programming
  • Created promotional and in-game cinematic videos

Steam Link

Jan 2025 - May 2025

Operation: Surface Takeover

Reclaim Earth in this high-stakes action RTS where humanity’s survival hinges on your tactical skill. Face relentless swarms of radiation-mutated insects as you fight to restore the planet’s surface. Use advanced technology, strategic turret placement, and reactive defenses to hold the line. Every decision shapes the battle as you push back the infestation and work to reclaim what was lost.

My Contributions:

  • Sole developer responsible for all gameplay programming
  • Created all art assets, including animations, VFX, and UI elements
  • Integrated and implemented all in-game systems and content

Steam Link

GitHub Link

May 2024 - Aug 2024

Dwindle

Set in the past, Dwindle is a tense, narrative-driven mining game where you play as a foreman trapped underground after a cave-in. Collaborate with fellow miners to complete critical tasks and navigate the unstable tunnels before time runs out. Resource management, teamwork, and quick thinking are key to making it out alive.

My Contributions:

  • Contributed to core gameplay and systems programming
  • Implemented AI pathfinding using A* with a navigation mesh
  • Created marketing materials and supported promotional strategy

Jan 2025 - May 2025

Midnight Harvest

An alien has crash-landed in your cornfield—and it’s hungry. Navigate the eerie maze of corn, locate the missing parts of your truck, and escape before you become its midnight snack. A suspenseful search-and-escape experience set under the cover of darkness.

My Contributions:

  • Programmed all game mechanics and systems
  • Designed and implemented lighting for mood and gameplay clarity
  • Integrated most in-game assets
  • Contributed to terrain layout and environment setup

GitHub Link

April 2025 - May 2025

Payload Protocol

You're tasked with packing a space shuttle for launch—but it's not as easy as it sounds. Carefully manage the weight distribution, prioritize essential supplies, and fit everything into limited space using fun, Tetris-style blocks. Strategic thinking and precision are key to a successful mission.

My Contributions:

  • Developed approximately 80% of the game’s programming
  • Designed and implemented the majority of the user interface (UI)

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